Automaton Race

Automaton

Physical Description: "Automaton" refers to any of a class of artificial lifeform which is self operating. Although they are designed to emulate organic life since they are not evolved they do not necessarily conform to traits thought to be ubiquitous in organic life; such as growth, aging, and reproduction.

Their appearance and qualities vary as dramatically as the inspirations of those who created them. However those which are self aware tend to be humanoid. Furthermore those which are humanoid range from being overtly non-human to outwardly indistinguishable from human.

Society: Automatons do not have a society of their own and the society of their creators has been lost. Their social organizations are dependent on their function whensoever they exist at all.

Relations: As automatons are a product of the void century the reality of their existance is covered up by the world government and therefore generally unknown. Since they are usually subject to superstition aswell as prejudice and their destruction is sought by the government, automatons tend to hide their nature.

Alignment and Religion: Self aware Automatons can be of any alignment but tend to be neutral. They are typically without superstition and therefore any religion of their own, but they can be programed with any religion, and can of their own accord develop unconditional reverance and devotion for nature, their creators. or masters.

Automaton Racial Traits

* Function: Protocol- +2 CHA, +2 WIS, -2 CON

* Function: War Machine- +2 CON, +2 STR, -2 CHA

* Function: Android- +2 WIS, +2 INT, -2 CHA

* Function: "Companionship"- +2 CHA, +2 CON, -2 INT

* Size - Small to Colossal

* A Spring In Your Step - 30ft/turn on Land, 20ft/turn on Ocean floor.

* A Well Wound Watch - Their clockwork must be wound by another person daily or they will cease to function till they are wound again.

* An Absense of Sloshing - Does not require food, drink, or air. Further they are immune to poison and disease. Cannot be healed by a doctor and must be repaired by a scientist(invent) or shipwright(engineering -4)

* Heavy Metal - Cannot Swim and instead sinks to the bottom. Must be cleaned after being immersed in seawater or they will rust and cleaned weekly when sailing.

* Mechanical Mind - Incapable of Lieing(Any statement they make must "technically" be accurate.) Furthermore most cannot understand subtlety and will interpret orders and agreements literally and without exception.

* Upgradeable - Gets One Unique ability at level 1 and an additional upgrade every 4th level. These will tend to be similar to cyborg upgrades. All upgrades must be designed with or approved by the DM.