Berserker

Berserker

1. SLASH HAMSTRING [ DEBUFF ]

Benefit: As a full round action the berserker may attempt to disable. The berserker does a single weapon attack roll at their maximum bonus with a -5 penalty. If the berserker hits their target, the target takes normal damage and they start bleeding (see Status Effect section). For the next 3 rounds, the target cannot perform full-round actions and their movement speed is halved.

4. VISIONS OF MADNESS [ BUFF ]

Benefit: With each killing blow the berserker's rage deepens. The berserker gains an additional +3 attack bonus for every killing blow they deal. This bonus caps at +9 and lasts till the end of the current encounter or till the berserker's frenzy is otherwise interrupted.

5. LATENT LETHAL POTENTIAL [ BUFF ]

Benefit: This buff may be used once per day as a free action. For the next three attacks, all of your main-hand attack actions are guaranteed to hit your implied target, whether they are normal attacks or abilities which use your weapon attack skill. This effect overwrites anything your opponent might use to defend themselves under most conventional means including the Immortal Guardian feat(These feats cancel each other, such that attack and defense is rolled normally.) However this does not cancel damage immunity or certain devil fruit bodies. This feat will only guarantee that you hit your target, you must still be in normal weapon range to initiate the attack action. You may still roll your attack dice to determine critical and other special triggered effects. Attacks cannot be parried but may still be intercepted in some ways. While this buff is applied, the berserker’s movement speed is halved.

UNDYING RAGE [ MISC ]

Prerequisite: Will Save Rank 18 or Higher

Benefit: If the Berserker is enraged when they fall below 0 hp they may activate this ability as a free action to remain conscious. The Berserker will remain conscious until rage ends or they run out of enemies, even allowing them to keep fighting after they have passed the point of dying. (Half their total hp below 0) After passing this point even if their body is fully healed the connection to the soul is severed and the Berserker will die. Once past the point of death they gain an additional rage bonus, +4 to STR and CON as well as a second charge of any once per day abilities, but lose any devil fruit power they had as the fruit respawns. When they reach their total hp below 0 their body will be too damaged to function. Canceling this ability once activated requires a Will Save DC 40.