Detective

'''2. HOLD IT! [ MISC / SKILL BONUS ]'''

Benefit: The detective can now sense when something is being hidden from them, this sense manifests as a gut feeling and is especially strong when they are intentionally lied to. Also grants +5 to sense motive checks regarding deception.

3. ACE DETECTIVE [ MISC / SKILL BONUS ]

Benefit: The detective gains a permanent +5 bonus to spot, search, sense motive, gather information, research, and all knowledge rolls. They are also often inspired with unique insight and deductions when these rolls are successful.

'''4. OBJECTION! [ SKILL BONUS ]'''

Benefit: The detective receives a +10 bonus to diplomacy, bluff, and intimidate rolls when presenting evidence and pointing out contradictions.

5. CHESSMASTER [MISC]

Benefit: Once per day instead of rolling defense the detective analyzes their opponent, predicting all their remaining actions that round and countering them. The detective automatically avoids all attacks from that opponent and gets an automatically successful attack of opportunity against them(This attack is not limited to normal attacks and can include full-round actions and environmental attacks but not all out attacks.). This consumes one full bottle of fuel.