Combined Attack Rules

Combined Attacks

A combined attacks seeks to overwhelm a strong opponents defenses with a coordinated strike. Each individual in a combined attack reduces the defense of the target by one third of the individual's character level rounded up. Each individual may make only one attack though these attacks can be full round actions. The combined attack is executed on the turn of the lowest participating initiative. The defender rolls defense once and all the attackers roll against it, successful attacks roll damage. Participants in the attack are considered flat-footed for the following round. Combined attacks can only be used once per target per battle.

Combined Attack Special Cases

Team Attacks -  Special combined attacks that can be used more than once per target per battle and do not leave the users flat-footed. Reserved for specific combined attacks that particularly well complement each other and usually are performed by a pair of players rather than several.

Below are my early attempts to make a more feasible group battle system, some are vague, some are notes, and none of these rules are final.

Strike Coordinator – (Marine/Pirate Feat) – Take command of a group of troops of lower level than yourself in order to coordinate their attacks. These can be used as combined attacks against individuals or grouped targets in larger battles. You may not attack yourself but do reduce the targets defense as if you were. This coordination allows you to use combined attack repeatedly. This feat manifests in two forms.

Charge! - (Melee). Requires all troops in the action be a minimum of 25 feet away from their target so they can charge that distance. Functions as a normal combined attack with the following differences. Can be repeated once the distance is restored though such a maneuver usually provokes an attack of opportunity from the enemy forces as you leave their threat. You may make an intimidate roll with a bonus equal to the reduction in the enemies defense with an additional +1 for each of your troops that is mounted. If successful 1/10 of the enemies are frightened if successful by 10 or more all enemies are frightened and routed.

Firing Lines – (Ranged) – Consists of a combined attack and a combined reload. So long as no movement occurs can be used repeatedly.

Board Enemy Vessel – Consists of a climb check, jump check, then intimidate to capture or attack to attack.